The same thing had happened to fallout 3.well I have had FO3 for quite some time already (like about 8 months) but I didnt started modding like 3 days ago, I just downloaded a few retextures.
![]() Creating a Separator in Mod Organizer 2
User Interface Organizer
Install normally
- Ensures UI extensions work together flawlessly
The Mod Configuration Menu
Files to install normally:
- Allows any number of mods to be configured via a single in-game menu
CASM With MCM
Files to install normally:
- Highly configurable auto-save manager
NOTE: If at any point a file called Config/CASM.ini appears in MO2's Overwrite folder, drag and drop the folder into the CASM with MCM mod in the left pane Collision Meshes
Install normally
- Fixes collision meshes, the meshes which simulate where bullets, bodies, etc. can collide with an object, so you can now shoot through fences, car windows, etc.
FOV Slider
Install normally
- Adds an MCM menu with options for adjusting all types of FOV
Motion Sickness Destroyer
Install normally
- Removes all motion blur, double vision, and other nasty nauseating effects that reduce visual clarity. Only install if those effects bother you
![]() lStewieAl's Tweaks
Files to install normally:
Mod activation instructions:
- Collection of many configurable quality of life improvements
NOTE: When the mod gets updated, you need to run the game once for the new features to show up in the INI Unnecessary Tweaks
Files to install normally:
Mod activation instructions:
Wear Glasses with Masks
Install normally
- Allows you to wear glasses with masks such as the rebreather
B42 Quickthrow
Files to install:
- Adds a simple and modern quick throwing mechanic
Retrievable Throwables
Install normally
- All throwable projectiles (besides explosives) can be picked up once thrown
Just Mods Assorted
Install normally
- Merge of many highly configurable QOL improvements/gameplay changes
NOTE: Since this mod also includes pretty major gameplay changes, those will be turned off in this module (during the Core - Finish section) but enabled in the Gameplay Module
This guide explains how to easily install user interface mods on Fallout New Vegas with the User Interface Organizer (UIO). It’s based on my experience from developing and supporting a popular interface mod, and assumes an understanding of these terms:
The guide also assumes that you’re using a mod manager and your best options are Mod Organizer 2 and NMM from Github. I personally find NMM easier but if you are going to use a lot of mods, go with MO2. I have tested and rejected FOMM, Vortex, ModDrop, and Wabbajack for various reasons.
Installation Steps
Before you start, make sure that your mod manager’s Archive Invalidation option is enabled and that you have installed UIO version 2.09 or greater. Now apply the following steps in order:
When you run the game, UIO will automatically link your extensions with the base files, leaving your installed files intact. This means you can safely uninstall UI mods at any time, but remember to also uninstall any dependencies, e.g. if you uninstall DUI, also uninstall Darnified Font Dummies.
You can also check out this video which will explain some fine details on how to use MO2 to manually install files:
Example 1: VUI+, BPP, PN, MCM, oHUD, and Pitt Gal
Yeah, those acronyms. They stand for Vanilla UI Plus, Better Pickup Prompt, Project Nevada, Mod Configuration Menu and One Heads Up Display. By checking out the “Currently supported mods” list for UIO as well as the descriptions of our mods we figure out that:
So, we’re now ready to start installing:
That was easy since VUI+ is designed for maximum compatibility. Let’s try something harder.
Example 2: DUI, BPP, PN, MCM, oHUD, and Pitt Gal
Darnified UI is an old and highly respected interface overhaul. It has its own unique style, based on smaller fonts which are especially appealing to players who want to use additional HUD infographics. Although it was left in alpha stage, it’s fully functional and the majority of UI mods work fine with it.
We’re now ready to start installing, keeping in mind that patches should always be overwriting their parent mods:
Uninstallation issues with UIO 1.31
This section should be of interest only for players who had not upgraded UIO to the latest version. It should help you resolve issues such as broken menus or warning messages after uninstalling a UI mod.
The old UIO version 1.31 directly modifies the base UI files after renaming the original ones to .uio backups. It restores the original files when you quit from the game menu but this won’t take place if the game is force-closed via Alt-F4 or a crash. If you rush to uninstall your base UI mod at this point, your mod manager will delete the temporary files instead of the renamed originals. Next time you run the game, UIO 1.31 will restore the backup files of the uninstalled mod, and your mod manager will consider these broken files as parts of the remaining installed UI mods. To fix this problem:
Please remember to upgrade to the latest UIO version after that. Not only does it resolve this problem, but also improves UI performance by sophisticated low level optimizations.
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